Trusted by composers and sound designers seeking depth, complexity, and cinematic impact, MONOLITH Atmos and MONOLITH Abyss offer a transformative approach to sound creation within Native Instruments Kontakt. When conventional textures fall flat and your score demands more than predictable tones, these libraries deliver the tools to craft truly immersive audio experiences — from ethereal ambient layers to earth-shaking low-end energy.
MONOLITH Atmos: Deep Cinematic Soundscapes
Designed for maximum sonic flexibility, MONOLITH Atmos provides an expansive palette of cinematic textures. Built on a foundation of over 17 GB of original sample material — compressed to 13+ GB using Kontakt’s lossless NCW format — this library ensures high fidelity without compromising storage efficiency. With more than 3,300 meticulously recorded samples and a six-layer architecture, users can blend, modulate, and evolve sounds with exceptional detail.
Snapshot Library and Layer Control
The instrument includes 296 pre-programmed Snapshots, offering immediate access to evolving pads, atmospheric drones, and abstract tonal textures. Each of the six layers features comprehensive individual controls, including pitch, volume, pan, solo/mute, ADSR envelopes, layer boost/cut, LFO send for amplitude and panning, and effects bypass options. The Layer Lock function ensures consistent playback of time-based modulations, critical for scoring to picture.
Motion Engine: Dynamic Movement
The dedicated Motion Engine introduces synchronized LFOs for pan, amplitude, pitch, and filter parameters. These modulation sources can be tempo-synced or free-running, enabling rhythmic pulses, sweeping movements, and organic fluctuations that breathe life into static sounds.
Color Engine: Spatial Depth and Texture
To enhance realism and spatial character, the Color Engine integrates 276 convolution impulse responses. These include ambiences, resonant chambers, and experimental spaces, allowing users to place sounds in convincing or surreal acoustic environments. A dedicated Randomize function accelerates creative exploration by generating new combinations of IRs and settings.
Effect Engine: Onboard Processing
The Effect Engine houses a curated suite of processors: skreamer distortion, lo-fi degradation, chorus, tape saturation, delay, and dynamic distortion. These effects are assignable per layer and can be modulated via the modulation wheel, providing real-time expressive control during performance or recording.
EQ and Reamp Functionality
A built-in EQ section allows precise tonal shaping, while the Reamp feature enables internal signal rerouting through effects chains, simulating the behavior of re-amping a signal through analog gear — all within the digital environment.
MONOLITH Abyss: Subsonic Power for Impactful Low End
For productions requiring visceral, chest-rattling bass, MONOLITH Abyss delivers specialized sub-frequency content tailored for film, trailers, and hybrid sound design. Though smaller in footprint — 800+ MB of original samples (540+ MB compressed) — its focused design maximizes impact. Featuring over 200 high-quality samples across four distinct layers, it excels at generating massive, controlled low-frequency energy.
Layer Architecture for Precision Bass Design
The Sub Layer is composed of recordings from both hardware and software synthesizers tuned to 60 Hz, optimized for clean, powerful sub-bass reproduction. This layer forms the foundational frequency bed.
The Bass Layer adds definition and harmonic presence, designed to focus and articulate the sub frequencies without masking them. It enhances clarity in dense mixes.
The Dirt Layer introduces gritty textures, noise elements, and harmonic distortion, giving the low end a distinctive character and aggression when needed.
The Abyss Layer contains ultra-low transient and sustained samples, extending below typical hearing thresholds to create physical sensation and tension in soundtracks.
Pre-Programmed Snapshots and Modulation
With 150 factory Snapshots, MONOLITH Abyss offers ready-to-use presets ranging from subtle rumble to catastrophic impacts. Like Atmos, it features full per-layer controls: pitch, volume, pan, ADSR, LFO sends, effects bypass, and layer locking. The integrated randomization system encourages rapid sound development while maintaining musical coherence.
Complementary Design Philosophy
While MONOLITH Atmos emphasizes textural evolution and atmospheric breadth, MONOLITH Abyss focuses on low-end weight and precision. Together, they form a cohesive ecosystem for cinematic sound design — one shaping the atmosphere, the other anchoring it with seismic force.
System Requirements and Compatibility
Both libraries operate within Native Instruments Kontakt Player (version required not specified in source) and are compatible with full Kontakt installations. No additional hardware requirements or file size details beyond sample storage are provided in the source material.