Customize your sonic environment with precision—Spacelab isn’t just another reverb plugin. It’s a complete spatial engine that redefines how sound interacts with space, movement, and perception.
Understand the core concept
Traditional reverb applies decay to a track. Spacelab simulates physics. It models how sound behaves in real environments—how it reflects, diffracts, and attenuates based on position, distance, and listener orientation.
- Reverb, panning, and spatialization are unified—not layered
- Each sound source is treated as an object in 3D space
- Acoustic properties update dynamically as objects move
Set up your workspace
- Uninstall any prior version of Spacelab
- Install the latest release package
- Ensure the TEAM R2R Network Block runtime is active (included)
This prevents callback errors during initialization. The plugin will not load correctly without this component.
Choose your workflow mode
Classic Mode (Send/Return)
Use Spacelab like a traditional reverb: route tracks through aux sends, apply wet signal, blend with dry.
Object Mode (Object-Based Mixing)
Assign each track as an independent object. Position it in 3D space. Let Spacelab calculate reverb, early reflections, and binaural output based on its coordinates.
This mode is essential for Dolby Atmos, MPEG-H, and VR/AR applications.
Define your speaker layout
Open the Speaker Layout Editor to configure output topology.
- Supports up to 24 speakers
- Arrange in horizontal planes or full-sphere 3D arrays
- Create custom configurations for non-standard setups
Saved layouts can be recalled across projects.
Position audio objects in 3D space
In Object Mode, assign each input to an object. Use the 3D viewer to place it around the listener.
- Adjust X, Y, Z coordinates manually or via drag interface
- Enable motion paths for moving sources (e.g., passing vehicles)
- Distance affects volume, reverb buildup, and high-frequency roll-off
The system renders individual early reflections based on object position—no two placements sound identical.
Shape the acoustic environment
Spacelab simulates rooms from closets to cathedrals. Adjust parameters to match the desired space.
| Parameter | Function |
|---|---|
| Room Size | Defines virtual dimensions (small room to large hall) |
| Reverb Time (RT60) | Adjustable per 9 frequency bands |
| Early Reflections | Dynamically generated based on object position |
| Absorption | Material-like control over high-frequency damping |
No presets are required—tune every aspect to match creative intent.
Enable binaural monitoring
For headphone use, engage the full-range binaural amplifier.
- Mimics HRTF (Head-Related Transfer Function)
- Preserves spatial cues during loop-through monitoring
- Essential for VR and headphone-native productions
Integrate with immersive formats
Dolby Atmos
Direct compatibility with Dolby Atmos Composer. Export object metadata and spatial trajectories natively.
MPEG-H
Use the optional MPEG-H Exporter add-on to generate production-ready files for broadcast and interactive media.
Automate complex movements
Instead of keyframing dozens of parameters, use Dynamic Automation.
- Link object position to reverb modulation
- Automate room size changes over time
- Sync movement with timeline markers
The system handles cross-parameter updates automatically.
Handle multiple inputs efficiently
Up to 24 objects can be processed using the Spacelab Beam plugin.
- Bypasses DAW routing limitations
- Centralizes object management
- Maintains low CPU overhead
Activate the plugin (offline method)
If you're working in a closed environment without internet access, follow these steps:
- Launch TurboActivate.exe from the activator folder
- Select “Other options” → “Activate manually in offline mode”
- Open the key generator, select Spacelab, and copy the Serial Number
- Paste into the activator’s Product Key field and click “Next”
- Click “Save Activation Request File” and save to disk
- In the key generator, click “Generate”, load the request file, and save the response
- Back in the activator, click “Open Activation Response File” and select the saved file
If interrupted after entering the key, restart the activator and choose “Re-enter the product key” before proceeding with manual activation.
Best practices for clean operation
- Always close your DAW before installation
- Verify runtime dependencies are installed
- Avoid duplicate instances unless necessary
- Save speaker layouts for reuse
Maintain project consistency by standardizing object naming and coordinate systems.